Be Specific About Books In Favor Of The Brothers' War (Magic: The Gathering: Artifacts Cycle #1)
Original Title: | The Brothers' War (Magic: The Gathering: Artifacts Cycle, #1) |
ISBN: | 0786911700 (ISBN13: 9780786911707) |
Edition Language: | English |
Series: | Magic: The Gathering: Artifacts Cycle #1, Magic: The Gathering #13 |
Jeff Grubb
Paperback | Pages: 409 pages Rating: 4.12 | 1459 Users | 70 Reviews
Identify Epithetical Books The Brothers' War (Magic: The Gathering: Artifacts Cycle #1)
Title | : | The Brothers' War (Magic: The Gathering: Artifacts Cycle #1) |
Author | : | Jeff Grubb |
Book Format | : | Paperback |
Book Edition | : | First Edition |
Pages | : | Pages: 409 pages |
Published | : | June 1st 1998 by Wizards of the Coast (first published 1998) |
Categories | : | Fantasy. Fiction. Magic |
Commentary During Books The Brothers' War (Magic: The Gathering: Artifacts Cycle #1)
The Myth. The Magic.
Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies.
The saga of the Brothers' War.
Linked to the Antiquities expansion of the Magic: The Gathering trading card game.Rating Epithetical Books The Brothers' War (Magic: The Gathering: Artifacts Cycle #1)
Ratings: 4.12 From 1459 Users | 70 ReviewsWrite Up Epithetical Books The Brothers' War (Magic: The Gathering: Artifacts Cycle #1)
'The Brothers' War' relates one of the most important (and well-known) events from the lore of MTG. The infamous brothers, Urza and Mishra, battle for dominance of Dominaria, creating enormous armies of extremely destructive artifacts and creatures, eventually leading to the cataclysmic final battle in which an entire continent of Terisiare is essentially destroyed. Jeff Grubb does an excellent job of relating this rather well-known story in a way that will keep you interested the whole timeBy far my favorite book from the Artifacts Cycle. The characters were well written and the world rich in imagery and invention. The Brothers War is a how-it-all-started piece, and while not all the information is given up-front, the twists at the end weave events together adequately.The writing itself was a bit erratic and slow to start, but the story was captivating and the characters believable. The end seemed somewhat rushed, which I found forgivable since the loose ends were tied up without
I recently started playing the card game Magic: The Gathering (again), and enjoying it immensely, so I thought I would give the book world a spin. I believe I'd tried it years ago, but gave up rather quickly.Ostensibly "War and Peace," but in the Magic: The Gathering world, this book wends its way through four generations, though it mostly focuses on the one featuring Urza and Mishra, the two titular brothers, and their endless squabbling. My biggest problem with this book is one I think Grubb
Read this a very long time ago, but as a fan of the game I recall liking it pretty well.
Exciting beginning to a classic universeEasy read filled with plenty of action and lots of iconic names for anyone familiar with Magic the Gathering. Cant wait to finish the trilogy!
This book is essential for any Magic the Gathering fan wanting to delve into the story behind the game. The book is becoming dated from the game perspective but still helps to flush out the mythos and background of one of the biggest names in the game.The book itself is a fine story of the dynamic struggle between two rival brothers (obviously). (view spoiler)[As they destroy their country to destroy each other countless casualties ensue. As they strip the land bare they branch out to a new land
It's messed up when what most consider to be a trashy pulp tie-in novel is infinitely better than the best-selling modern science fiction I just read. This really was way better than it had any right to be.It was just solid....there were no mustache stroking villains, they were three-dimensional people with their own goals beyond defeating the protagonist. There were female characters who felt like actual human beings....not perfect, but the bar is pretty low to beat a lot of fantasy.The ending
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